AI Insights · Timothy · October 2023
Top 5 Tennis Games on Android in South America: Q3 2023 Performance
Discover the performance trends of the top 5 tennis games on Android in South America during Q3 2023, including weekly downloads, revenue, and active users.
Explore the latest performance data for the top 5 tennis games on Android in South America for Q3 2023. Data provided by Sensor Tower reveals fascinating insights into weekly downloads, revenue, and active user trends.
Tennis Clash: Multiplayer Game from Wildlife Studios showcased strong performance throughout the quarter. Weekly revenue peaked at around $17.1K in early July and gradually declined to $12.4K by the end of September. Downloads saw a significant fluctuation, starting at 46.7K in late June, peaking at 73.3K mid-July, and ending at 37K by the last week of September. Active users mirrored this trend, starting from 405K, peaking at 511K in mid-July, and decreasing to 338K by the end of the quarter.
Tennis Arena by Helium9 Games experienced a decline across all metrics. Weekly revenue started at $779 in late June and dropped to $404 by the end of September. Downloads followed a similar pattern, starting at 27.7K and falling to 6.4K. Active users decreased from 49.7K to 26.5K over the same period.
Mini Tennis: Perfect Smash from Miniclip.com had a varied performance. Weekly revenue started at $1.2K in late June, dipped to $275 in early August, and slightly recovered to $458 by the end of September. Downloads fluctuated, peaking at 13.1K in early July and ending at 8K. Active users showed a more consistent trend, starting at 125K, peaking at 172.5K mid-September, and closing the quarter at 165K.
3D Tennis by Mouse Games showed modest performance in terms of revenue, with minimal earnings throughout the quarter, peaking at $10 in late August. Downloads saw a steady increase, starting at 1.9K in late June and peaking at 8.5K in mid-August. Active users reflected this growth, starting at 5.7K and reaching 17.5K by late August before slightly declining to 12.2K by the end of the quarter.
Virtua Tennis Challenge by SEGA had the most stable performance. Weekly revenue maintained a low but consistent range, peaking at $27 in mid-July and ending at $13 by late September. Downloads were relatively stable, peaking at 2.1K in mid-August and ending at 909. Active users followed a similar trend, starting at 3.1K in late June and ending at 2.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.